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Arcadian atlas d
Arcadian atlas d









#Arcadian atlas d Pc#

They've announced from the start their intent to add controller support (which, honestly, a majority of PC gamers would probably prefer on a strategy-style game), so it's just a matter of time for them to get it into the game.

arcadian atlas d

This isn't an active-combat game, where an input timing can be the difference between success and failure. With the feedback they're receiving now, they can make improvements and changes to the game as they're preparing it for final release.Ĥ. As a love letter to FFT, perhaps they felt that a more retro style of control would be appropriate. This is the aforementioned dev team's first PC game (first game altogether, too), and thus they're in the process of learning exactly what the demographic they're shooting for is wanting from a game. It's a nostalgia trip, yes, but, just like other nostalgic things in games, should be an option the player selects.ģ. The dev team was 4 people, with very few interior testers that had no issue with it being a keyboard-only control scheme. Serenity Forge is the publisher, and was just announced as the publisher a few days ago.Ģ. To be this far in development and not understand that the majority of the gaming player base would NOT be ok with navigating a PC game using only their keyboard and really makes me question how the rest of the game is built if you're still trying to figure out inputs, which should be fleshed out and built up with your game and not an afterthought.

arcadian atlas d

Originally posted by Serenity Forge:Hey there! We're still iterating on control/input design if you could input feedback in the in-game Feedback Survey, it helps us get a more comprehensive view of those who want mouse controls! Thanks!









Arcadian atlas d